AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in Poland, Q2 2022
Discover the performance trends of the top 5 basketball game apps on the Android platform in Poland during the second quarter of 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the performance of the top 5 basketball game apps on the Android platform in Poland showed varied trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive overview of the market dynamics for these popular games.
Mini Basketball from Miniclip.com saw its weekly revenue fluctuate slightly, peaking at around $266 in early April and ending the quarter at approximately $193. Weekly downloads experienced a significant drop from 8.9K in late March to 2.8K by the end of June. Meanwhile, weekly active users decreased from 11.9K to 5.2K over the same period.
ELECTRONIC ARTS' NBA LIVE Mobile Basketball had a more stable performance. Weekly revenue hovered around $210-$352, with a peak of $339 in early June. Downloads remained steady, ranging from 2.1K to 3.3K, and weekly active users maintained a consistent figure around 20K-22K throughout the quarter.
Basketball Stars: Multiplayer from Miniclip.com demonstrated moderate revenue stability, with weekly revenue generally staying between $210 and $379. Downloads fluctuated, peaking at 3.4K in early May and dropping to 1.9K by the end of June. The game had a gradual decline in active users, from 5.4K in late March to 6.5K by the end of June.
Idle Five Basketball Tycoon by Gaminho experienced a notable drop in downloads, from 1.9K in late March to just over 500 by the end of June. Weekly revenue remained relatively stable, averaging around $150-$279. Active users also saw a significant decline, from 4.2K to 2.6K over the quarter.
Lastly, Basketball Arena: Online Game from Masomo Gaming showed consistent revenue, ranging between $127 and $216 weekly. Downloads saw a slight increase towards the end of the quarter, peaking at 2.1K in mid-June. Weekly active users fluctuated but generally trended upwards, ending the quarter at around 7.5K.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.